Chapter 3: Images
1. A bitmap image is an image that runs off pixels while vector images run off a mathematical algorithm that allows it to be re-sized easily, while bitmap images are great for a realistic look.
Background: Vector, so it can re-size with the website.
Buttons: Vector, so you can change the size.
Icons: Vector, same as above, so you can change the size.
Text: Vector, because it is digital not realistic.’
Pictures: Bitmap, it is realistic.
2. The brand of these objects generally won't determine how good images look. However, if you were to look at the same image on a laptop and a smartphone, what may fit the laptop screen will probably be clunky on the phone. To create a good interface, you should keep things simple, accessible, and to the point. If possible, tailor-design your interface for each of these platforms for the best results.
3. Triangle, square, rectangle, rhombus, parallelogram, trapezoid, kite, circle, octagon. In order to create a 3D object from a 2D object, you would simply rotate the 2D shape in its position to get the 3D shape. For example, you have a triangle with width of 8 units. Once you rotate that triangle, you have a cone with a radius of 4 units.
I chose IGN.com for my local audience, ebay.com for my general global audience, and Shakeology.com for a special niche. IGN is a website more for gamers, ebay.com is for anyone who wants to shop or do auctions, and Shakeology is a muscle gain or weight loss company. After comparing the three, I found that IGN and Ebay both need to take some advice from Shakeology on how to layout a website. They pictures and images on Shakeology.com are very clear and big for people to see and the layout is just so simple.