Chapter 7: Making Multimedia

Essay Quiz

1.       

a.      Planning and costing:  A project always begins with an idea or a need that you then refine by outlining its messages and objectives.  You would develop a creative “look and feel” as well as a structure and a navigational system that will allow the viewer to visit the messages and content.

b.      Designing and producing:  Each of the planned tasks would need to be performed to create a finished product.  There may be many feedback cycles with a client until the client is happy.

c.      Testing:  Test the programs to make sure they meet the objectives of the project, work properly on the intended delivery platforms, and meet the needs of the client or end user.

d.      Delivering:  Package and deliver the product to the end user. Be prepared to follow up over time with tweaks, repairs, and upgrades.

2.      My skills in using multimedia are not that high, seeing that I haven’t worked with making multimedia projects quite yet.  I would fit into a production team because I work well with others and can come up with great ideas.  My abilities with computer software is pretty good, so I would be able to learn and pick up the multimedia stages pretty easily. 

3.      Input devices would include a touch screen, or maybe a voice input.  USB ports would work too.  A keyboard and mouse would help navigate through the kiosk.

4.      There are many different ways to connect to the Internet. One of the most common ways is via a dial-up connection. With a dial-up connection, the Internet user can connect to the Internet via his or telephone line and an Internet service provider. This method of connecting to the Internet is generally considered the cheapest, but it is also provides the user with the slowest overall connection speeds. However, it may suit the purposes of the occasional Internet user without a need for a fast or consistent connection. Broadband connections offer another way to connect to the Internet.

5.      A likely scenario in which you may encounter cross-platform issues is when the platform on which the report is finally viewed does not have the proper fonts installed.  Even if the development and deployment platforms display the report output correctly, the platform on which the end-user views the report will not display the proper look-and-feel of the report.

Project 7.1

In Education, multimedia is used to produce computer-based training courses and reference books like encyclopedia. A computer-based training lets the user go through a series of presentations, text about, a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.  Students develop skills in design, communications, a knowledge of continually developing technology and methods, effective internet usage & understanding and knowledge of digital media.